THE FOUNDRY Environment Model - 7/28/19 Update

Work In Progress / 29 juillet 2019

Hi All!

So this post features updates on the lights, some textures, and a few assets. I'm working on more of the textures this week and will be trying out vertex painting for the first time. 

In addition to this, I'm also trying to figure out how to create small candle flame particles. So hopefully I have updated candles by the next time I upload! 


  


  


  


  

THE FOUNDRY Environment Model

Work In Progress / 22 juillet 2019

Happy Monday!!

I've been working on an environment model where I am recreating Long Island City's (New York) Foundry. 

This is my first real environment model using modular kits and Unreal so I wanted to document this and show what I've been learning.

I'll make a much longer post with more content, but for now, here is one of the props I've been working on (wedding cake) along with a view of the building's blocking.






 

Environment Model Project

Work In Progress / 25 mai 2019

As I grow as a 3D artist, I think it's incredibly important to stretch my creative legs as often as I possibly can. While I aim to produce more character models, I also really enjoy creating environment models and exploring the different ways lights can affect the appearance of models. 

This project is going to grow as my skills do. I plan to add more details and assets into this little scene, and make it feel like it has an actual presence in the world. I want to create a place *I* would visit.

So far, I've played around with Pixar's Renderman and am really liking the results so far. Moving forward, I will continue to explore how Renderman can be used to enhance this scene and plan to use Substance Painter, as well.