Magical Apothecary WIP #2

Work In Progress / 21 June 2020

The past couple of months have made it pretty hard to stay focused or motivated on my personal art projects. Fortunately, personal projects are meant to help you grow. Not stress yourself out. So while this project has taken longer than I'd like, I would say that I'm still enjoying the process itself. 

Recently, I had the opportunity to have my portfolio reviewed. One thing that I was told was to make sure that my props feel more complex. This is something I'm hoping to work on with this project. I think having a mood board is helping with that. For my mood board, I've decided to use Pinterest, as the site is very useful when it comes to anything and everything design.

Below is a view of where my magical apothecary is right now. I plan to add more props and I still have some rearranging to do. It almost feels like I'm moving in! Things are still being sorted out and I'm still deciding on some colors. I'm also looking forward to taking some props into zBrush so that I can add a little more detail to them. 

The textures on the door need some tweaking. I think I may have changed something in my Substance Painter settings so I got sort that out. I'm also not happy with the open/closed sign so I'll be tweaking that too. 

A lot of times, I start texturing things to see if I really like how they fit in the scene. I know I probably shouldn't do it that way, but for personal projects, I like to play around a lot. 

There are also more bottles to be made, so clearly, we've got a ways to go. I did end up moving the POS system to the other counter and I'm liking the flow of the environment a lot more.

Perhaps I'll hop on Twitch one of these days and do some modeling live for anyone who may be interested. Let me know if you are!

I hope you all had a great Juneteenth and that you are staying safe and sane out there. 

Magical Apothecary WIP #1

Work In Progress / 14 May 2020

This is a personal project I started a few weeks ago and have decided to start properly documenting. 

I originally started this project because I wanted to create some sort of magical apothecary environment that would allow me to play with details, shapes, and lighting. I also really just wanted to model an environment again haha. 

So far, I'm learning a ton, using resources like 3D Artist magazine, Google, and Youtube. I'm also getting lots of inspiration from Pinterest, so I've been adding references to my mood board as I come across them. 

Since I'm a few weeks into this project, I've got quite a bit to share.

This image features the most recent version of the model. I still have plenty to do when it comes to modeling, but when I'm working on personal projects, it's really hard for me to NOT play with textures. So I'm jumping back and forth as I get inspired by different things. I do have a good chunk of bottles I drew up some concepts for. My plan is to model those, perhaps make variations, and add them to the environment. I'd also like to add more books, vials, and other containers to make the space feel more lived/worked in.

This series of images shows my progress from the first day I started working on my apothecary. I had a vague idea of what I wanted my shop to look like so I was able to hit the ground running.

I originally started everything in Maya but used zBrush to created props with more organic shapes (i.e. the plant, the doorknob, bottles, and other containers). I think doing this will almost help follow the straight vs. curve technique we see in character design and animation. 

My plan for this week is to continue modeling more props and make adjustments to existing ones (the plant). 

Lastly, while I'm in love with the light fixture I put together, I'm worried it's too much for the space. I'm hoping that as I continue working on this environment, it will either fit better or I'll come up with a better solution. 

Feedback is welcome!

Thanks for reading!



THE FOUNDRY Environment Model - 7/28/19 Update

Work In Progress / 29 July 2019

Hi All!

So this post features updates on the lights, some textures, and a few assets. I'm working on more of the textures this week and will be trying out vertex painting for the first time. 

In addition to this, I'm also trying to figure out how to create small candle flame particles. So hopefully I have updated candles by the next time I upload! 





THE FOUNDRY Environment Model

Work In Progress / 22 July 2019

Happy Monday!!

I've been working on an environment model where I am recreating Long Island City's (New York) Foundry. 

This is my first real environment model using modular kits and Unreal so I wanted to document this and show what I've been learning.

I'll make a much longer post with more content, but for now, here is one of the props I've been working on (wedding cake) along with a view of the building's blocking.


Environment Model Project

Work In Progress / 25 May 2019

As I grow as a 3D artist, I think it's incredibly important to stretch my creative legs as often as I possibly can. While I aim to produce more character models, I also really enjoy creating environment models and exploring the different ways lights can affect the appearance of models. 

This project is going to grow as my skills do. I plan to add more details and assets into this little scene, and make it feel like it has an actual presence in the world. I want to create a place *I* would visit.

So far, I've played around with Pixar's Renderman and am really liking the results so far. Moving forward, I will continue to explore how Renderman can be used to enhance this scene and plan to use Substance Painter, as well.