THE FOUNDRY - Level Design

THE FOUNDRY - Level Design Video

Salena mahina smahina 081819 3c

THE FOUNDRY - Entrance

Salena mahina highresscreenshot00037
Salena mahina highresscreenshot00033
Salena mahina highresscreenshot00034
Salena mahina highresscreenshot00031
Salena mahina highresscreenshot00036
Salena mahina highresscreenshot00032
Salena mahina highresscreenshot00035
Salena mahina 081819 1

THE FOUNDRY - Environment Model Video

Salena mahina smahina 081819 4
Salena mahina smahina progres 072819 3

THE FOUNDRY - Exterior (Roof)

Salena mahina smahina cake 072119

THE FOUNDRY - Cake Hero Asset

Salena mahina 081819 2

THE FOUNDRY - Exterior

This level design is based on a real location called "The Foundry" in New York. I built each of the individual assets in Autodesk Maya, textured them—using Substance Painter— and imported them into Unreal Engine Environment. I learned how to create my own fire particles and utilized them for the candles, as I felt they were necessary when attempting to tie the entire environment together.

In addition to the chairs, tables, lights, stairs, etc. I created a cake as a hero asset. Because I was due to finish this student project (and my graduate school education) on my birthday, I decided that a cake model would be the perfect way to take this project to the next level.