Moon Ray

This is a project that I worked on while attending grad school in the Fall of 2017. Since graduating in August 2019, I’ve been going back to update old models. There are a few in particular that I think could use a facelift, and this original character that I’ve named Moon Ray happens to be one of them.

Initially, I made the base mesh in Autodesk Maya and then brought her into ZBrush to add more detail.

Since my last go with the model, I’ve updated *everything*, as I now have a better understanding of how to handle maps and topology in ZBrush.

I hope you enjoy 😀